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Perhaps the first question any PC player asks when a shiny new game is announced is “Can my rig run it?”, often followed by “Is it on Steam?”. Put plain, how does Dragon Age II play on PC? That’s the question I’m here to answer. Would we pay as much as console players ($10 more than the average for PC, not counting the cost of DLC) for a game we couldn’t sell back, only to have a lazy port that asked us to “Press Start” at the opening screen? And if we complained about it, would we then get mocked and told that we’re lucky to have anything at all because our platform is “dead” and we’re all probably pirates anyway? When BioWare announced that consoles would be the lead platform for Dragon Age II, it promised that the sequel would be “streamlining” out many of Origins’ perceived frustrations and the awkwardness of its console interface. It was very much an “old-school” PC RPG, with all the rewarding complexities (and nitpicks) that implies. And nine years later, Dragon Age: Origins came along, scratching that itch at long last. Though BioWare had made other great RPGs since Baldur’s Gate, the likes of Neverwinter Nights, Jade Empire, Knights of the Old Republic, and Mass Effect did not quite rub sweet spot that screamed “ Baldur’s Gate!”. After years of development, Bioware came up the game that older players had been clamoring for since the beginning of the ’00s: A spiritual successor to the Baldur’s Gate series. To understate it somewhat, Dragon Age: Origins was a fine piece of work.
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